
Traveller-digest    Wednesday, October 27 1999    Volume 1999 : Number 1264



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Another game company bites the dust
Re: Another game company bites the dust
Re: Oh no... an Imperial Warrant!
Re: Another game company bites the dust
A Keith planet???
Re: A Keith planet???
RE: TML Members as resources
Re: Traveller-digest V1999 #1262
Re: Freezing in the Aleutians
Re: Another game company bites the dust
Re: Cardboard Heroes
25mm or 15mm Cardboard Heroes?
Re: Norris the Man 
Re: 3D starbases
Re: Norris the Man 
Re: Norris the Man 
RE: Re: China in Space
Re: Fellow Traveller
Re: Freezing in the Aleutians (was Re: ) 
Re: Oh no... an Imperial Warrant!
Re: Re Nobles
XML apology

----------------------------------------------------------------------

Date: Tue, 26 Oct 1999 23:24:19 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Re: Another game company bites the dust

Well, we are not happy, but not about to frenzy just yet.

Sethkimmel@aol.com wrote:

> In a message dated 10/27/99 3:40:43 AM !!!First Boot!!!, shimmer@mhtc.net
> writes:
>
> << Well, it seems that White wolf has been sold to some marketing firm now.
> What the
>  heck is going on here? >>
>
> the werewolf RPGers are no doubt howling mad... Seriously, why would a
> marketing company want it unless they want to milk it for CCG's?

- --
- ----------------------------------------------
he he he he he he he he he he he he

      Shimmer

------------------------------

Date: Tue, 26 Oct 1999 21:45:32 -0700
From: "Kelly St.Clair" <kellys@efn.org>
Subject: Re: Another game company bites the dust

(snip - White Wolf bought? say it ain't so!)

Don't believe everything you read.  (Of course, that applies equally well
to this counter-rumor.)  A fairly reliable source notes that the
"purchasing" site is registered to WW as well, and is featured in their new
RPG release, HUNTER: The Reckoning.  (The site in question being
http://www.anonymous-liberty.com .)

In other words, this could all be yet another big half-baked WW publicity
stunt.



- --------------
Kelly St.Clair   "The Jigglypuff's trilling seems to have a 
kellys@efn.org    tranquilizing effect on the human nervous system.
                  Fortunately, I am... immune..."
                            -- Mr. Spock, THE TROUBLE WITH POKEMON

------------------------------

Date: Wed, 27 Oct 1999 00:48:27 -0400
From: worj <worj@home.com>
Subject: Re: Oh no... an Imperial Warrant!

At 12:14 AM 10/27/1999 -0400, you wrote:
>In a message dated 10/27/99 3:17:05 AM !!!First Boot!!!, worj@home.com writes:
>
><< Which is to say, SOMEbody (involved with this thread) ought to send
>  KenzerCo@aol.com (aka, The Knights of the Dinner Table folks) this script -
>  it'll make it into an upcoming KODT for sure! >>
>
>only if he (or people on his staff) are Traveller players, or at least know
>about the game, or they won't publish it....


To be fair, it'll get tranlated into "Space Hack" (their fictitious 
D&D-in-space game) on general principle, but they're reasonably open-minded 
about good story lines...  Too, KenzerCo are gamers, I understand, and 
probably DO know about Traveller!





Bill Rutherford

Please note that my NEW email address is:
worj@home.com

------------------------------

Date: Tue, 26 Oct 1999 23:52:48 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Re: Another game company bites the dust

Well, ok.  but there has been no official announcement of who the purchaser was
as of yet... at least no on the WW site.


"Kelly St.Clair" wrote:

> (snip - White Wolf bought? say it ain't so!)
>
> Don't believe everything you read.  (Of course, that applies equally well
> to this counter-rumor.)  A fairly reliable source notes that the
> "purchasing" site is registered to WW as well, and is featured in their new
> RPG release, HUNTER: The Reckoning.  (The site in question being
> http://www.anonymous-liberty.com .)
>
> In other words, this could all be yet another big half-baked WW publicity
> stunt.
>
> --------------
> Kelly St.Clair   "The Jigglypuff's trilling seems to have a
> kellys@efn.org    tranquilizing effect on the human nervous system.
>                   Fortunately, I am... immune..."
>                             -- Mr. Spock, THE TROUBLE WITH POKEMON

- --
- ----------------------------------------------
he he he he he he he he he he he he

      Shimmer

------------------------------

Date: Mon, 25 Oct 1999 22:46:07 -0700
From: Jerry Paul Sanders <timmon@primenet.com>
Subject: A Keith planet???

At 08:31 PM 10/26/99 -0400, you wrote:
>I concur, along with Bowman Prime being renamed "Keith"....
 
Actually, at the last minute I've discovered a critical error in the Faldor
Maps, and am currently correcting it. 
My point being that I have halted printing on the Faldor supplement and
could still easily make changes to the manuscript.

This being the case...

Are there any major objections to my changing the name of one of the outer
(secondary) planets of the Faldor system to Keith? This planet is not
central to the supplement (Andrew uses it as the setting for a couple of
minor adventure hooks), and renaming it would not adversely affect the
supplement in any way.

Comments?  Yes/no? Cries of outrage/applause?

Please post your thoughts on the subject within the next few days and I'll
decide before I resume printing Faldor this weekend.

L8r,
Paul Sanders

P.S. Yes - I am printing all the other supplements in every spare moment.

------------------------------

Date: Wed, 27 Oct 1999 01:47:15 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: A Keith planet???

- ----- Original Message -----
From: Jerry Paul Sanders <timmon@primenet.com>
> Are there any major objections to my changing the name of one of the outer
> (secondary) planets of the Faldor system to Keith? This planet is not
> central to the supplement (Andrew uses it as the setting for a couple of
> minor adventure hooks), and renaming it would not adversely affect the
> supplement in any way.
>
> Comments?  Yes/no? Cries of outrage/applause?

Make it so.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, WebDev

------------------------------

Date: Wed, 27 Oct 1999 03:05:53 -0400
From: Thom Jones-Low <tjoneslo@together.net>
Subject: RE: TML Members as resources

I'll try this little exercise:

Computer - 4, Wheeled Vehicle - 1, Carpentry - 1, Photography - 1,
Animal Handling - 0, Archery - 0, Research - 0, Admin - 0, Small
Watercraft (sail) - 0

- --
	Thomas Jones-Low
	tjoneslo@together.net

------------------------------

Date: Wed, 27 Oct 1999 03:04:54 -0400
From: Thom Jones-Low <tjoneslo@together.net>
Subject: Re: Traveller-digest V1999 #1262

> Date: Wed, 27 Oct 1999 10:22:14 +1000
> From: david.d.jaques-watson@centrelink.gov.au
> Subject: Re: HOW tactical are a ship's lasers?
> 
> Dear Folks -
> 

> The area of effect of the weapon (Rob's original question!) is given in
> _Striker_, and possibly in MT. My rules are at home, so can someone else look up
> _Striker: Book 2_, "Integrating Striker with HG" or the MT Player's Manual?

	My copy of Striker gives no area of effect for lasers. Just does damage
to the target (if you hit it). The plasma, fusion, and meson guns (and
explosives) have a burst radius, but not lasers. According to the
Striker design sequence, a TL 12 250 MW laser has a penetration of 48.
This will penetrate about 4.6m of packed earth and about 23.3m of loose
earth. So for digging ugly creatures from their dens, it works well. 

- -- 
	Thomas Jones-Low
	tjoneslo@together.net

------------------------------

Date: Tue, 26 Oct 1999 23:19:56 -0800
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Freezing in the Aleutians

>From: j_pete@bellsouth.net (Pete)
>Subject: Re: Freezing in the Aleutians
...
>The scout expedition dress on page 32 of "First In" has a crush depth
>of 250 yards listed.

  FWIW, does anyone know the listed max. operating depth on the current
model Newtsuit?

------------------------------

Date: Tue, 26 Oct 1999 23:53:59 -0700
From: Keith Johnson <keithalanjohnson@home.com>
Subject: Re: Another game company bites the dust

At 12:18 AM 10/27/99 -0400, you wrote:
>From: Black ICE <wombat@premier.net>
>> 
>> Well, it seems that White wolf has been sold to some marketing firm now. 
What the
>> heck is going on here?
>> 
>Do you have any details?  I just checked the _Pyramid_ site (one of the
>best sources for game industry news), and didn't see anything about
>White Wolf.

That is because we don't have anything solid yet to report.  That, and Scott
(the editor) is probably asleep as I am writing this. :)

While I have no concrete proof that this is factual or a hoax, one thing has
raised my eyebrows.  Bruce Baugh, a proflic (and really good) writer for White
Wolf, publicly said this on alt.games.whitewolf:

<snip>
I just talked to one of the developers at White Wolf. He says an actual
announcement is coming, and that while nondisclosure kept him from giving me
many details, this wasn't affecting the existing lines as nearly as he
knew. He
gave off a very strong sense of "don't panic", which I take the liberty of
passing along.

Now back to meeting deadlines.
</snip>


While right now I seriously doubt that White Wolf has "bit the dust", it is
certainly food for thought, eh? 


_________________________________________________________

Rev. Keith Johnson      /\     keith@sjgames.com
Assistant Webmaster    /()\    keithalanjohnson@home.com
Steve Jackson Games   /____\   reverendkeith@hotmail.com

 IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+
_________________________________________________________ 

------------------------------

Date: Wed, 27 Oct 1999 00:01:25 -0800
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Cardboard Heroes

  Strangely enough, although the stand-ups do replace 15mm mini's,
they don't do it really well, IMHO. If you've got the counters from
the old GDW or FASA products they're better for mapping out combats,
and mini's are the best solution, of course*.

  At least the Adventurers set actually had nineteen different illo's
on each of the three sheets. I wonder if simply upping the images to
18-20mm on the same counter size would solve some of the lack of detail?

  The Cardboard Heroes work fairly well on Car Wars maps, actually,
although they'd do better if they were a bit smaller - at a half inch
they will sort of overflow their four CW 0.25" squares.

  * anyone out there have spare Citadel licensed Traveller 15mm mini's?

        Steven Hudson - shudson@lightspeed.bc.ca 

------------------------------

Date: Tue, 26 Oct 1999 23:55:29 -0700
From: Keith Johnson <keithalanjohnson@home.com>
Subject: 25mm or 15mm Cardboard Heroes?

At 10:38 PM 10/26/99 -0400, you wrote:
>
>The Traveller cardboard heroes were 15mm.s. The fantasy cardboard heroes
were 
>(and are in the reprint...) 25mm.s. I wonder IF the Traveller ones are ever 
>redone what scale they will be in? I'm torn. 

While SJ Games hasn't decided what scale to make them (or if they are going
to make them at all), my gut instinct is that it would match the recent
Cardboard Heroes reprint, and be 25mm.  While I could be wrong, it would
made sense from the POV of the company to have compatible figures.


>MY Seeker games deckplans (btw; 
>has anyone ever seen the X-boat,X-boat tender, Scout plans in 25 mm?) are in 
>25, but my GDW stuff (like AHL,and Snapshot for example...) are in 15mm.

My maps by Seeker (the Lab Ship and a Corporation Building) are both done
in 25mm.
___________________________________________________
Keith Johnson 
keith@sjgames.com
keithalanjohnson@home.com

Assistant Webmaster 
Steve Jackson Games
http://www.sjgames.com

------------------------------

Date: Wed, 27 Oct 1999 05:14:26 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Norris the Man 

> Keven R. Pittsinger writes:
> 
> >>The problem is that if you analyse the descrition of Vargr and Aslan
> >>society we have, the dangerous part of the two constitute a very small
> >>fraction of the total. Starships are expensive. Even 40-year old obsolescent
> >>starships are expensive. If an Aslan clan lord were to outfit a sizable
> >>number of his _ihatei_ AND ESCORTED THEM OFF SOMEWHERE 100 PARSECS AWAY, he
> >>wouldn't have the strength to defend himself against any neighbor that
> >>kept his warships at home and used his troop transports to ferry a lot
> >>more _ihatei_ over to that that nice, well-developed, undefended land
> >>right next door, that he could ever hope to send off to settle 100 parsecs
> >>away (where any colony that survives is unable to add their strength to
> >>help defend his home holdings).
> > 
> >Who says the ships go just one way and never come back?
> 
> _Rebellion sourcebook_, for one (Or was it _Referee's Companion_?). But
> that's just the extreme version. The one you suggest is more likely and
> almost as bad.
> 
> >A lord could cut a deal where his ihatei are transported out of his hair,
> >and the ships he wants to keep come back to him. The rest can stay with
> >that group of ihatei he just got rid of.
> 
> Just to keep this straight, we are talking about some Aslan clan lord in,
> say, Dark Nebula sector, who sends off an _ihatei_ fleet that is a threat
> to the Domain of Deneb, right? That means that he is sending them off on
> a journey where the ships he wants back is away for 3 to 4 years if they
> are jump-3. Effectively they are able to defend him for, let's be
> generous, 3-4 months out of every 3 years, or 10% of the time. If that
> doesn't put him at a disadvantage against a neighbor who keeps his ships
> at home, I don't know what does. 

Considering that the 4 border clans on Reavers' Deep aren't gonna let ihatei 
rimward unless they're organised as a mercenary company, and the clans on the 
trailing border of Dark Nebula are bound by the same agreement (the Peace of 
Ftahalr, to be exact), they don't have much choice.  But what I *do* see as 
the most likely scenario is the clan lords cut a deal with their neighbors to 
transport their ihatei to the neighbor's territory, pay them off a bit with 
some cash & future considerations to be named later, and the neighbor passes 
them through to the *next* clan lord in line with the same deal.  Say, Clan A 
has an abundance of ihatei, and has a deal with Clan B to allow them to pass 
through Clan B's space in Clan B's shipping.  They get to Clan C space with a 
fraction of the ships that originally went to Clan B; the old clunkers that 
weren't worth bringing back to top spec.  The rest of the ships come home.  
And they only leave Clan A's space for a couple weeks.  Keep in mind that 
Clan A and Clan B number in the *millions*, possibly *billions*, so a few 
ships leaving aren't going to hurt them much.  They transverse Clan B's space 
into Clan C's territory.  Now, they get a choice, continue on toward the 
Marches, or hire out as mercenaries to Clan C.  <grin>  They help out Clan C 
for a couple years and can afford to hire their *own* transport, maybe 
capture a couple ships of their own to add to their fleet for use in the 
Marches.  Or, hire out to Clan D as to not be operating near Clan B's space 
and possibly cause problems for Clan A.
 
> >>Of course, if the Aslans give their _ihatei_ obsolescent ships (which canon
> >>says they do), they have the added disadvantage of being in worse shape
> >>than most colonial and all regular fleets, and of inferior TL too.
> > 
> >Giving ihatei 2nd line ships to work with is actually a *good* thing for the 
> >Hierate in that it promotes new shipbuilding.
> 
> That is a fallacy that crops up with distressing regularity. While military
> spending is good for the lucky part of the society that gets to build and
> man the hardware, someone else (a lot of them) has to go without something
> else (a lot of it). SOMEBODY ALWAYS PAYS. If a clan lord gives away his
> military ships when they are 30 years old, he has to replace them more
> often than his Imperial oppo. That means he can't afford as many. The
> fact that his shipbuilding section will be burning incense in his praise
> doesn't alter that.

First off, the 29 major clans number in the *millions*, if not *billions*.  
That's why they're the *major* clans.  Second off, not *all* of the obsoleted 
and surplussed ships are going to be warships.  Most of them would be armed 
merchants and scout ships, relatively cheap to knock out.  These would be 
second-line ships, *not* cutting edge military stuff; the clan chiefs would 
keep them for themselves.  And *some* of those ships will be chartered boats 
hired to simply transport the ihatei across the Rift.
 
> >>Vargr Corsairs are a small fraction of any Vargr society. The _Kforuzeng_,
> >>said to be the largest band in Gvurrdon, at its height couldn't muster
> >>enough ships to give a single light cruiser trouble. Granted that the
> >>Rebellion Era apparently saw some Vargr light cruisers turn corsair, they
> >>still shouldn't be able to match the Domain _peacetime_ navy.
> >>
> >>Now up the Domain spending from peacetime levels (said to be 3% of GWP, but
> >>apparently only 1%) to wartime level (15%), and you have to wonder how the
> >>hell the Vargr corsairs managed to kick Norris completely out of three
> >>subsectors.
> > 
> >Thing is, the Marches fleet is still in the rebuilding phase.  Remember that 
> >little joke the Zhos pulled off called the 5th Frontier War?
> 
> Try a little experiment. Take your TCS rulebook. Decide how big a percentage
> of the entire Domain of Deneb fleet forces (not just the Marches forces) was
> destroyed, how much had major damage and how much had minor damage by 1110.

Don't happen to have TCS anymore.  It came up missing someplace in the last 3 
or 4 moves.

> Work out how much the maintenance budget is reduced by that. Now work out
> how much repair and new construction can be done in six years without even
> increasing the budget (Don't forget the normal replacement rate of
> 2.5%/year). Now imagine that the Domain didn't remain at peacetime
> spending during the 5FW, but went up to the canonical 15%. Add whatever
> construction was underway when the 5FW ended. Finally, consider how likely
> it is that the Marches didn't go all the way back to 1% spending on the day
> of the armistice, but instead only down to, say, 2%.

I think they'd want to keep it above 2% for awhile.  Remember, there wasn't a 
*lot* of time between the 4th Frontier War and the 5th.  And there's no 
guarantee at the end of the 5th Frontier War that things won't flare up at a 
moment's notice.
 
> >>As for overrunning Corridor, well, if you go through the Megatraveller
> >>Journals, you will find that most of the high-population planets didn't
> >>actually fall to the Vargr. Mostly they reached various forms of
> >>accomodation (Norris may actually face more problems with human pocket
> >>empires in Corridor than Vargr).
> > 
> >True.  But all the Vargr had to do was cut off the high pop worlds and 
> >blockade them a bit until they geeked.
> 
> It takes large forces to blockade a high-population world. It is also
> boring, unprofitable, and unglamorous. Are the Vargr who keeps up such a
> blockade really the same Vargr we've seen described in _Vargr_? Not IMO.

High pop worlds get a lot of shipping.  That means the Vargr gunners get a 
*lot* of target practice.  And the ones who want to really jack their 
charisma up do runs against the planetary defense systems to grind it down a 
bit.
 
Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 27 Oct 1999 16:04:16 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: 3D starbases

Dear Folks -

Thomas replied to "Shimmer" thusly:
>>With all the talk of 3D modeling on here recently I have not seen any
>>bases or space stations.  I am trying to create an image map and was
>>wondering if there are any pictures of space stations in 3D out there.
>
>nothing in 3d !!!!That I know of.

Talk to Jesse or look through his site. He used someone's space-station in the
background of a number of his renderings (with credit and permission, of
course!). I *think* he has a link to the station's creator on his site
somewhere.
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Wed, 27 Oct 1999 05:35:14 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Norris the Man 

> Keven R. Pittsinger writes:
> > > Any comment on C. Northcote Parks observations about the deleterious
> > > effects of overtaxation?
> > 
> > I don't think the current US government subscribes to that religion.  
> > <ducking>
> 
> Well, no, by definition 'overtaxing' means excessive taxation, which must then have deleterious effects.  The issue of debate is what level of taxation is excessive ;)

Well, Swedish income tax comes to mind.  From what I hear, some people are 
getting taxed at something like 105% of their salaries in the higher tax 
brackets...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 27 Oct 1999 11:28:34 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Norris the Man 

Keven R. Pittsinger writes:
>> Keven R. Pittsinger writes:
>> > > Any comment on C. Northcote Parks observations about the deleterious
>> > > effects of overtaxation?
>> > 
>> > I don't think the current US government subscribes to that religion.  
>> > <ducking>
>> 
>> Well, no, by definition 'overtaxing' means excessive taxation, which
must then have deleterious effects.  The issue of debate is what level of
taxation is excessive ;)
>
>Well, Swedish income tax comes to mind.  From what I hear, some people are 
>getting taxed at something like 105% of their salaries in the higher tax 
>brackets...

That's terrible...in the UK, we only tax the poor at over 100%.

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Wed, 27 Oct 1999 12:18:05 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: Re: China in Space

Dom wrote:
> The UK space programme is part of the European Space Agencies'
> effort to a greater extent. Most funds (again IIRC) are focused
> on remote sensing. And we build a lot of solar panels (ISTR the
> Intl Space stn and the Hubble have BAe panels).
>
> It's not a big programme; shame they didn't fund HOTOL.

<rant>

As far  as  government  spending  is  concerned  (as  opposed  to
corporate involvement) the UK contributes  2%  of  ESA's  budget,
while France contributes 60%.

The UK government seems almost anti-space.  They dropped  out  of
rocket research after their first successful test  launch  ("Blue
Streak") because they could see no economic purpose  in  it.  Two
years later the multi-million dollar  satellite  launch  industry
started.

Margaret Thatcher negotiated a reduction in ESA's future plans to
prevent the UK's miserley contribution look even smaller.

And after cancelling their involvement in HOTOL the  Ministry  of
Defense tried to block attempts  to  find  international  funding
stating that the advanced  technologies  involved  were  national
secrets.

</rant>

Regards PLST
"Rome wasn't burned in a day"

------------------------------

Date: Wed, 27 Oct 1999 04:38:11
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Fellow Traveller

At 02:14 PM 10/27/1999 +1000, you wrote:

>Well, Gov't 0 is in the books....
>
>It could also be that the enclaves aren't actually in competition with each
>other, and instead cooperate, or else have no real contact with each other.
>Enclaves can also split, rather than fuse.

Gov 0, IMHO, is best modeled by group like the Scottish clans.  Each family
tends to it's own affairs until there's a threat to the common good.  When
that happens you'll see a very temporary and loose alliance to oust the
invaders.  Then everybody goes back to minding their own business.

To be honest, I've never seen any application of socialism or communism
that didn't require extensive centralized controls to function.  That
disqualifies Gov 0 as a true contender, once again IMHO.
- -- 

Douglas E. Berry   Templar Agent at Large.
gridlore@mindspring.com
http://gridlore.home.mindspring.com/sylea.html

TravGeekCode: 
tc+ tm+ !tn- t4@ ?tg+ tt@ to(CORPS)++ ru@ $ge++ 3i
ii+ au st+ ls+ pi kk+ so(++) va++ dr+ zh+ sw++ ?da
         

------------------------------

Date: Wed, 27 Oct 1999 04:40:45
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Freezing in the Aleutians (was Re: ) 

At 03:28 AM 10/27/1999 GMT, you wrote:

>Well... have you ever drank a slurpee too fast through a straw? That's
>what breathing Minot air is like. ;-) Imagine, some people ENJOY
>living there!

My first night on the 'Z, I could hear my breath freeze.  Up until that
point in my life, the concept of "too cold to snow" was an alien one..
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Wed, 27 Oct 1999 04:43:13
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Oh no... an Imperial Warrant!

At 12:14 AM 10/27/1999 EDT, you wrote:
>In a message dated 10/27/99 3:17:05 AM !!!First Boot!!!, worj@home.com
writes:
>
><< Which is to say, SOMEbody (involved with this thread) ought to send 
> KenzerCo@aol.com (aka, The Knights of the Dinner Table folks) this script - 
> it'll make it into an upcoming KODT for sure! >>
>
>only if he (or people on his staff) are Traveller players, or at least know 
>about the game, or they won't publish it....

Jolly wrote an article for the old JTAS.. he'll publish it.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Wed, 27 Oct 1999 04:46:59
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Re Nobles

At 05:10 PM 10/26/1999 -0400, you wrote:

>One of the other things I have done in order to make sense of PC Dukes,
>especially from the Noble career, is assume that some offices are
>subordinate offices, for example:

I've always ruled that not all SOC B+ people are actually nobles.  You can
be filthy rich and powerful just being a majority shareholder in a large
corporation, and nopt have that fancy title.  Or your wealth and influence
make you SOC F, but your "real" title is Baron Pacifica.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/sylea.html

TML Great Old One
Plague of the Traveller Riders of the Apocalypse
Chant "Gridlore" thrice to summon.

------------------------------

Date: Sun, 24 Oct 1999 18:45:13 +0100
From: "Mark Preston" <mark@mpreston.demon.co.uk>
Subject: XML apology

This is a multi-part message in MIME format.

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Sorry for posting the XML attachments to the group. (Makes note, ties knot
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End of Traveller-digest V1999 #1264
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